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Pubblicazioni

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Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally-Mediated Seminar Game
20/11/2024
Manoscritto: International Conference on Games and Learning Alliance
Using a Game to Educate About Sustainable Development
30/10/2024
Rivista: Multimodal Technologies and Interaction
Empowering Digital Storytelling: Fostering Environmental Awareness and Inspiring Sustainable Action Across Cultures and Generations
05/09/2024
Rivista: Digital Presentation and Preservation of Cultural and Scientific Heritage
Game on for climate action: Big game delivers engaging STEM learning
15/08/2024
Rivista: Education Sciences
Design Thinking in Secondary Education: Required Teacher Skills
22/09/2023
Rivista: Education Sciences
The Design and Implementation of an Open-source Programmable Bot for Educational Purposes Codice 38
10/09/2023
Conferenza: Digital Presentation and Preservation of Cultural and Scientific Heritage
Fostering the Development and Implementation of Digital Learning Strategies for Digitization in Schools
01/09/2023
Conferenza: Digital Presentation and Preservation of Cultural and Scientific Heritage
Digital Storytelling Approach for Environmental Challenges and the Early School Leaving Prevention
01/09/2023
Conferenza: Digital Presentation and Preservation of Cultural and Scientific Heritage
Design thinking as an auxiliary tool for educational robotics classes
08/08/2023
Rivista: Applied Science
Developing Students'Skills in Natural Resources Management Through Serious Games
05/07/2023
Conferenza: EDULEARN23 Proceedings
A Digital Learning Game Environment for Natural Resource Management
16/05/2023
Conferenza: Proceedings of the Erasmus Scientific Days 2022 (ESD 2022)
The Modernisation and Internationalisation of ICT Higher Education through Gamified Design Thinking Approaches
31/03/2023
Conferenza: Proceedings of the Erasmus Scientific Days 2022 (ESD 2022): Cooperation and Research for Higher Education and Innovation
BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues
22/11/2022
Conferenza: International Conference on Games and Learning Alliance
Towards a Virtual Environment to Teach Natural Resouce Management based on a Virtual City Serious Game
18/11/2022
Conferenza: 2022 International Symposium on Computers in Education (SIIE)
A Professional Development Teacher Training in Design Thinking Approach for Higher Students' Academic Success
05/07/2022
Conferenza: EDULEARN22 Proceedings
Digital Storytelling and Games to STEM Skills Development
05/07/2022
Conferenza: EDULEARN22 Proceedings
Guiding a High-Quality ICT Higher Education in Europe and Asia towards the Innovation
07/03/2022
Conferenza: INTED22 Proceedings
Boosting Classes 2.0 for high-quality teaching in adult education
07/03/2022
Conferenza: INTED22 Proceedings
A Method for Multi-Perspective and Multi-Scale Approach Convergence in Educational Robotics
31/12/2021
Rivista: Designing, Constructing, and Programming Robots for Learning
Game Environment and Design Thinking Approach for New Digital Careers
24/09/2021
Conferenza: DiPP Conference 2021
Digital Skills Development for Intangible Cultural Heritage Preservation in VET Sector
05/07/2021
Conferenza: EDULEARN21 Proceedings
Enhancing STEM Skills by Using Arts and Mini-Games Concept Design
05/07/2021
Conferenza: EDULEARN21 Proceedings
An open-source robotic arm for educational purposes
30/06/2021
Rivista: Bulletin of Eurasian National University named after L.N. Gumilev. Physics. Astronomy Series
Computational Design Thinking and Physical Computing: Preliminary Observations of a Pilot Study
09/09/2020
Rivista: Robotics
G.A. STEM Project: Gaming through Cultural Heritage
28/09/2019
Conferenza: DiPP Conference 2019
Art and Science: Combining Learning Tools
12/09/2019
Conferenza: DiPP Conference 2019
Arte e STEM per l'inclusione sociale
26/06/2019
Conferenza: "The Future of Education" International Conference
Bringing Research into the Classroom – The Citizen Science approach in schools
08/04/2019
Rivista: Scientix Observatory
Maths, Art and Technology: a Combination for an Effective Study
27/02/2019
Rivista: TEM Journal
Students’ engagement through computational thinking and robotics
28/09/2018
Conferenza: Digital Presentation and preservation of Cultural and Scientific Heritage 8th Edition