Nowadays, European education faces challenges like declining STEM interest, digital transformation needs, and climate change urgency. In response, the BIG GAME project integrates digital storytelling and game-based learning to foster STEM interest, enhance digital literacy, and address environmental issues through collaborative, scenario-based learning among secondary school students.
This article introduces the project's innovative approach.
Keywords: STEM Education, Digital Transformation, Game-based Learning, Environmental Sustainability, Collaborative Learning.
How to cite this paper:
Tramonti, M., Dochshanov, A. M., & Tramonti, L. (2024). Empowering Digital Storytelling: Fostering Environmental Awareness and Inspiring Sustainable Action Across Cultures and Generations. Digital Presentation and Preservation of Cultural and Scientific Heritage, 14, 45-52.