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G.A. STEM Project: Gaming through Cultural Heritage
Category: STE(A)M education
Published: 29/09/2019
Proceeding: DiPP Conference 2019 Vol.9 (2019), pages: 287–294 - Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences
Authors: Alden Dochshanov, Michela Tramonti
FotografiaThe article introduces G.A.STEM project aiming at improving STEM (Science, Technology, Engineering, Math) skills acquisition through the use of Arts and mini-games design and development. The project favors STEM learning through valorization and re-evaluation of cultural heritage coming from the promotion of art-works and cultural exchanging among partner countries (Finland, Italy, Belgium, and Estonia), considering art as an effective interconnector focused on problem-oriented creativity development. The work summarizes the intermediate results achieved so far according to the project’s progress.

Keywords: STEM, Arts, Mini-games, Design Thinking

How to cite this paper:
Dochshanov, A., & Tramonti, M. (2019). G.A. STEM Project: Gaming through Cultural Heritage. Digital Presentation and Preservation of Cultural and Scientific Heritage, 9, 287–294. https://doi.org/10.55630/dipp.2019.9.29